Diablo inspired prototype in Unity C#, a small 3D game I wrote in Winter 2015 to gain more understanding of how a game I loved as a child works. You are a knight that needs to defeat the wave of skeletons to escape with the healing tomboy princess.
- Integrated third party visual effects with healing mechanics based on distance
- Synchronized the animations of the monsters and the knight during attack animations
- Implemented wave system triggered by death of currently spawned monsters